Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players by Hiwiller Zack
Author:Hiwiller, Zack [Hiwiller, Zack]
Language: eng
Format: azw3
Publisher: Pearson Education
Published: 2015-12-08T16:00:00+00:00
FIGURE 19.1 Swordfighting Game. Used with permission of the author.
It was a swordfighting game where the player simultaneously acted with the AI opponent by pressing one of the arrow keys to choose “high thrust,” “mid thrust,” or “low thrust.” The result would either injure you (Player 1, on the right), injure your opponent (William, in the dashing purple smock to the left), or have no result. After digging through the student’s code, I was able to deduce the results in TABLE 19.8.
TABLE 19.8 Swordfighting Example
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